Star Fighter Legends
A high-octane 2D vertical shmup where players pilot a fighter jet blasting enemy fleets using rapid-fire blasters, bombs, lasers, and time-slow mechanics. Complete with medal scoring and boss battles.
Hi, I'm Celeste! I'm a college student at Georgia State University with 3+ years of programming experience. I build bullet hell and arcade titles in Unity/C#, dig into data analytics, and experiment with full-stack web tech.
Selected game development and software engineering projects playable right in your browser.
A high-octane 2D vertical shmup where players pilot a fighter jet blasting enemy fleets using rapid-fire blasters, bombs, lasers, and time-slow mechanics. Complete with medal scoring and boss battles.
A tactical console-based battleship implementation enriched with historical naval trivia. Features coordinate navigation, 2D matrix fleet placement validation, and intelligent hit detection.
The person behind the screen, the games, and the code.
I am currently a student at Georgia State University pursuing computer science and data analytics. Coding began for me through gaming, where I fell in love with turning mathematical logic and creative mechanics into fun, responsive player experiences.
Over the past 3+ years, I've spent hundreds of hours in the Unity engine writing C# scripts for bullet hell patterns, player state machines, particle systems, and audio feedback loops. Making games taught me how to solve tricky edge cases and write performant code under tight constraints.
When I'm not designing games or analyzing datasets, you'll find me experimenting with modern full-stack web apps, optimizing algorithms, or trying to beat my own high scores on itch.io.
Got feedback on Star Fighter Legends, want to chat game design, or just saying hello? Leave a note on my wall!